![]() I tested the AMD RX 6700 XT and Nvidia RTX 3070 at 4K with Epic settings, and both cards averaged around 50 fps. Moving beyond the best of the best, Redfall starts to have problems. There were other issues, which I’ll get to later, but the game ran well. At ultrawide resolution (3,440 x 1,440), I was able to clear 100 frames per second (fps) at Epic settings without any upscaling. That shouldn’t be a surprise - you don’t spend $1,600 on a GPU to have it run games poorly - but it’s important to get that upfront. A few hours of testing have already revealed some clear trends, though.įirst, the game runs great on the RTX 4090. Change Input Response Preset to Low-This reduces controller input lag.I only received a copy of Redfall late Thursday evening, apparently the same time reviewers also received a copy, so I haven’t had time to do extensive testing on the game.Change your Controller Sensitivity-I'd recommend setting it to 4 or 5 for the smoothest experience.Turn off Camera Shake-Leaving this option enabled can cause gameplay to feel less fluid, especially since it's currently locked to 30fps.Disable Motion Blur-Motion Blur can make Redfall appear choppier and emphasize screen tearing.Disable VSync-This can also help improve framerate.Change visual settings to Medium and Low-Set Shading Quality, Lower Post Processing Quality, View Distance Quality, Shadow Quality to Low, and Texture Quality, Effects Quality, and Foliage Quality to Medium (or Low, depending on your GPU).Turn on DLSS and NVIDIA Reflex-With the update downloaded and installed, enable DLSS and NVIDIA Reflex, which should help with framerate.Update your GeForce drivers (NVIDIA GPUs only)-On Redfall launch day, NVIDIA released a new GeForce Game Ready Driver that specifically adds support for NVIDIA DLSS 3 (40 series GPUs only) and NVIDIA Reflex.
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